Weekend Hot Topic: Best video video games with no sequels

Skies of Arcadia key art

Skies of Arcadia – will it ever see a sequel? (Sega)

Readers discuss their favorite one hit wonders from all through gaming history, from Eternal Darkness to Vanquish.

The subject for this week’s Hot Topic was instructed by reader Gain2, who asked why you suppose your chosen recreation never got a sequel and what you’d want it to be like if it did.

Although there have been plenty of decisions, some names did come up multiple instances, together with Skies Of Arcadia and Blast Corps. Beyond Good & Evil was additionally mentioned greater than once, despite technically having a sequel on the way – albeit one no person appears to suppose will actually be released…

Nobody does it better
I feel making a joke about Beyond Good And Evil 2 by no means releasing could be low hanging fruit. I’m also not satisfied it’s something more than vapourware, so I’ll as an alternative plump for GoldenEye 007 as my decide.

GoldenEye is a bit of a nightmare to return to, ever since Halo made first particular person shooters really feel good on a controller, but Rare’s stage design, music, ambiance, and grasp of what makes James Bond so appealing stays unparalleled. We’ve had more Bond video games since its launch but none nearly pretty a lot as good. The much less mentioned about Goldeneye’s remake the better.

Perfect Dark was a fantastic non secular successor and utterly enthralling in its own right however there’s just something about Bond’s pure outrageousness and sense of fun that can’t be beaten. For a sequel to work I assume it would have to adapt one of many higher, but less sensible, films. Personally, I’d decide Goldfinger, 60s setting and aesthetic intact. If the new TimeSplitters nails the old gameplay really feel with modernised controls, then I’d love it to play identical to that.

One hit wonders
Two video games spring immediately to mind, Rare’s Blast Corps on the N64 and the arcade model of Atari’s Marble Madness.

The fundamental premise of Blast Corps is that a truck loaded with a nuclear bomb is hurtling uncontrollably towards buildings that you must destroy with numerous autos and mechs to forestall a collision. It made for compelling, edge-of-the seat, gameplay. The dumper truck that destroys buildings by skidding into them is particularly memorable. As too the blistering soundtrack that intensifies the experience.

An obvious purpose why there was never a follow-up is the purchase of Rare by Microsoft and the fact that, to my information, it didn’t sell particularly properly. If one have been to be made, I guess it could include on-foot first particular person shooter elements, functioning as segues between more fleshed out third particular person vehicular sections,

A follow as much as Marble Madness was made but never launched. You needed to negotiate your marble throughout a maze comprised of assorted hurdles, foe, surfaces, and gravitational effects utilizing a trakball that determined velocity and course. It had a beautiful orchestral soundtrack and graphics that at the time seemed superb. While variations have been released on consoles, with out the trakball they played very in one other way.

Aside from the documented reasons why Marble Man was abandoned, the rationale why there was no comparable observe up to Marble Madness might be as a result of management mechanism. While comparisons have been made to Sega’s Super Monkey Ball, for a similar reason it performs very in a different way. But if it was reimagined, it would definitely need to incorporate more and longer levels – there have been six within the unique and so they have been all pretty quick – with new challenges that retain the same distinctive management element.

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Honourable mentions to Missile Command and the flawed but unique Jet Force Gemini, also by Atari and Rare, respectively. Given that Missile Command was successful, and that Atari did milk its contemporary, the great Centipede, it’s a thriller as to why they never, to my data, developed a follow-up. There are plenty of ways they might have superior the idea at the time, perhaps with different challenges, diversified eventualities and features. I’d love to see Jeff Minter have a go.

GC: Liberator was a pseudo-sequel however there was actually a Missile Command 2… which was cancelled after public playtests went poorly.

Shooting for more
Thinking of games which are a minimal of 10 years previous, and so unlikely to ever see a sequel at this point, Vanquish and Bulletstorm would both be excessive on my wishlist. Both have been nice shooters that had been much more exciting and entertaining than Call Of Duty even at the time, and there was more than sufficient potential for at least one sequel.

Sticking with shooters, this time of the 2D selection, Super Time Force all the time deserved a sequel in my books. It’s clever use of time, that noticed you fighting alongside your earlier attempts, added a novel puzzle to each level that elevated it above other video games within the style.

On the extra obscure facet I always felt that Little King’s Story on the Wii was unfairly missed by most individuals. A mix of real-time strategy and role-playing recreation and completely chock stuffed with imagination throughout, there is nonetheless nothing else really quite like it.

The latest remaster of Clash Of Heroes has also made me long for a sequel, although I’d be pretty pleased with some DLC which offered new characters for the multiplayer.

Finally, regardless of the constant rumours over the years, I’m nonetheless uncertain we’ll ever see Beyond Good And Evil 2. The gameplay in the unique wasn’t precisely perfect, however the allure of the characters and sport world all the time shone via and I’d like to see the story of Jade continue.

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Sega sequels
I haven’t performed many video games which would possibly be one hit wonders, so to speak, however there are some intriguing ones out there that could do with a sequel.

Dynamite Headdy on the Mega Drive was a good one. Very entertaining however Treasure merely leant on what they do finest: make a ton of nice bosses. As a platformer it was a little undercooked. Headdy had such a variety of skills, but barely much probability to take benefit of any of them. I marvel if the later Silhouette Mirage for the Nintendo 64 was a more convincing platform game? But alas, Treasure barely exist these days…

Fighters MegaMix on the Saturn is another. It can be an efficient way to reintroduce the Virtua Fighter forged and test the waters for a model new Fighting Vipers game. The Vipers giving the Virtua Fighter cast a much-needed shot of charisma.

But the big one could be a Skies Of Arcadia 2, please. Sega usually make pleasing noises within the franchise’s direction but thus far nothing. And while the story was just about complete, the game did give hints as to where they might go subsequent. Perhaps to discover the origins of the sinister Dark Rift or even go to Arcadia’s moons! It might be so awesome.

Heaven sent
My favourite sport without a sequel would most likely be Hybrid Heaven (N64) or Skies Of Arcadia (Dreamcast/GameCube). Arcadia is pretty well-known and came at a time shortly earlier than Sega needed to shift to a software-only firm, and the mismanagement of the shift probably nixed any probability of a proper sequel.

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Hybrid Heaven I suppose merely didn’t do that properly, and Konami had larger fish to fry with the success of its modern, Metal Gear Solid. The shiny level of the game – and what I’d like to see someone ape some day – is the distinctive battle system. You and an enemy would freely transfer around a 3D space, as an influence gauge filled up allowing you to assault. So kind of a mixture of real-time for positioning after which barely turn-based for the precise attack.

Your attacks would be mostly kicks or punches, which you can also chain into combos or wrestling moves, and also you had the potential for studying more strikes when your opponent used new ones on you. You may level up particular person physique parts for defence should you had been attacked in them sufficient instances, and for attack if you hit the enemy using them sufficient instances.

I am not conscious of any game like this since, but when GC or a reader knows of one I’d love to play it! The rest of the sport was a bit monotonous (making your method via an underground base), but the enjoyable fight stays with me all these years later, and while a direct sequel is all but unimaginable, I’d like to see a role-playing sport that adopts the fight system itself.

Honourable mention to Ghost Trick, I hope the model new port sells nicely sufficient to tempt Capcom into a sequel.
Lord Darkstorm

GC: Nothing springs to mind for us, as a contemporary equal for Hybrid Heaven.

More of everything
My favourite game is For Hono(u)r.

It’s such an ideal test of ability and has a really excessive skill ceiling that I will never contact, as it seems to require too much dedication. I obtain it once a year and play it to demise for a month or so till I have figured out all the new characters.

I would absolutely love a subsequent gen sequel, however I can’t see it taking place for fairly some time. They are now on 12 months 7 and still adding new characters to battle with (there is an Aztec warrior for this season) and it’s taken them this long to finely stability all 30 playable characters.

The preventing (I choose 1v1 ranked) is what makes the game so addictive however most people play the 4v4 domination recreation which I discover gets a bit boring after a while. If a sequel was made, I would need a larger breach the citadel mode with, say, 100 players with only one life every. I would additionally wish to see knockout tournaments brought again.

Most of all I just need faster loading occasions, more variety in game modes, and more people taking part in it!

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Non-Nintendo classics
There were two games on their respective Nintendo consoles that had been unique on the time and even now might still be unique, however definitely won’t have any official sequels made now presumably.

Blast Corps on the N64 was a truly enjoyable and critically addictive sport, of which you’ll get something like it from the indie games market but no confirmation relating to this. I believe that the distinctive fashion right here has not been copied but.

Against the clock, whilst being quick and versatile, you must try to cease a nuclear service of explosive portions by utilizing a wide selection of hardware that are different varieties of demolition autos. Each automobile has its own specialty that has to be utilised by blasting and destroying all objects and obstacles of their means, to stop a serious catastrophe from occurring.

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It was brutally explosive and so enjoyable to cause acts of much needed destruction to stop one major disasters! All this high octane fun was performed to an awesome soundtrack, which suited the in-game action completely and both gameplay and music simply felt so empowering together.

The other game was Eternal Darkness on the GameCube and boy was it a scary recreation back then. The joyous thing about it was not being your typical leap scares, which blight the movie and gaming trade today.

I am so used to jump scares that I have managed the way my body reacts to unforeseen moments out of nowhere, which has translated to controlling concern within the exterior world. Mainly because of tons of and hundreds of horror moment hours from these virtual film and gaming worlds!

In Eternal Darkness it’s the building up of paranoia and anxiety because of the rigidity of the sport and mechanical results with the controls. A sanity meter builds up as extremely weird circumstances that you just stumble across test your nerves in very unique ways that you won’t know what you’ll come across next!

I don’t think a recreation like it has come shut. You’ll see bugs crawling in your TV display screen or you interact enemies and your controller appears to be unresponsive as you battle them! Characters’ limbs seemingly drop off and the blooming save file pretends to be erased!

This week’s Hot Topic
The topic for this weekend’s Inbox was suggested by reader Gain2, who asks what’s your favourite sport that doesn’t have a sequel?

Even if they’re not that that successful, most video games get sequels in some unspecified time within the future, however which is your favorite that by no means did? Why do you think it never received a follow-up and does it at least have a religious sequel or something similar?

Do you are feeling it’s too late for a sequel now and if not, how would you prefer it to look and play? If it’s a recreation with its first sequel coming up quickly, how do you hope it’s going to have evolved from the original?

E-mail your comments to: [email protected]

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